||[Apr. 27th, 2008|08:39 pm]
The Interactive Fiction Community
Something I just posted to my normal LJ:|
In 1984, Infocom text adventures sold for $40 to $60 each. Adjusted for inflation, that's $124.95 in 2008 dollars. Would you pay $120+ for a video game today? Would you pay that for a game with no graphics?!!
Not trying to be a downer here, I'm just realizing what a "deal" we get on modern video games.
In Australia, the RRP for the just-released Grand Theft Auto IV is $119.95 AUD (~$112 USD). Sure, it's a AAA title and an XBOX 360 game, but it's also because of
price fixing shipping costs for Australian audiences. Games regularly sell at $80 (which is what the 1984 $40 would correspond, I guess). So it's not too bad, if you consider the Australian game industry as normal.
Then again, you would have paid thousands of dollars for what we've now got in our mobile phones, so go figure. Technology improves but the dollar value stays constant.
Edited at 2008-04-28 08:00 am (UTC)
And Australia doesn't even get the good version! (Because the Australian government doesn't consider games enough of an art form to allow R-rated content in them.) Would it be cheaper just to import it from the U.S.?
2008-04-28 08:21 am (UTC)
Technically, I'm not sure it's video games specifically that are the 'deal'... the merchandising/distribution model for all of personal electronics has really exploded, and probably there's some complicated evaluation of purchase price, useful lifetime, and total manufacture/distro expenditure that calculates out to show actually lower value for modern products.
If, on the other hand, Infocom had 5 major competitors in the market, and the cost of development were being amortized over multi-million worldwide gamer market (as it is, in modern video games), they'd have been cheaper by a lot.
But, no, I can't think of any game I've loved so much that I'd have paid $120 for it.