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IntroComp 2007 Reminder [Jul. 1st, 2007|05:38 pm]
The Interactive Fiction Community

isquiesque
Just a quick reminder - the intent to enter deadline for this year's IntroComp is July 15th - there's still time left, so get your intent in today!  

Your final entry will be due August 4th, with an anticipated two week voting period.

Complete rules and information can be found at the competition's sponsor, XyzzyNews: http://www.xyzzynews.com/introcomp/

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Because there aren't many IF jokes. [Jun. 24th, 2007|08:18 pm]
The Interactive Fiction Community

remix79
For language, just in case.Collapse )
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ZINC? [Jun. 18th, 2007|01:54 am]
The Interactive Fiction Community

xyzzysqrl
Has anyone here used or tried to use ZINC? I'm excited about the idea of netplaying some IF with friends, but it seems to hang on "waiting to join game at localhost" and never comes back, when I try to get a server up and running.

It looks like nobody's touched this since 2004. Is there some newer solution for Internet text adventures?
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IntroComp 2007 - A great opportunity for new authors [Jun. 3rd, 2007|04:04 pm]
The Interactive Fiction Community

isquiesque
While IntroComp is a great interactive fiction competition for new authors, it's really a great comp for anyone looking to throw out an idea and get some good feedback. And hey, if you finish your game within a year, there's prize money involved.

Deadlines -
Intent to enter: July 15
Completed intro: August 4
Winner's announced: Mid August
For more details, visit the IntroComp page at XyzzyNews.com.
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Dream team interactive fiction authors [May. 28th, 2007|11:15 pm]
The Interactive Fiction Community

remix79
Who among non-IF authors would write the best interactive fiction?

For my dream team:

Andre Norton
http://en.wikipedia.org/wiki/Andre_Norton


-She wrote wonderful exploration stories, where a solitary hero explores a world and spends most of their time figuring out what the hell is going on. I've only read "The X-Factor" and "Janus" so far, but that's my general impression of her style. This is, IMO, one of the best parts of IF; figuring out what the hell is going on from the mysterious surroundings.

-Her writing quality seems to waver a bit. At times she's really good but then loses the thread. This would work well with the nature of gameplay in IF. She could have saved her best writing for the room descriptions and narrative, and no one would have cared because the game was so involving. The amount of writing she would have had to do would have been less than a normal book, in my non-IF-author opinion, and this would have allowed her to choose only her best writing.

-She really shines when describing the hero's problem solving. She presents a puzzle or conflict, and then clearly shows us how the hero interprets and solves the problem.
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Yes, Another Guide for Beginners [May. 17th, 2007|01:08 am]
The Interactive Fiction Community

eponis
::waves shyly::

So, I'm a longtime lurker (one day I'll finish writing a game, I swear!), and I've always tried to introduce my friends to the wonderful world of IF. To that end, I've created a Beginner's Guide (And Recommendations) for Interactive Fiction. It includes short recommendations for 27 IF games of different genres and difficulties, as well as a brief section explaining my selection criteria and where to get interpreters.

Disclaimer: as I say in the post, It's not the only [guide] out there, but it's mine. . . . I fully acknowledge that this is an extremely subjective list, based on the games I've happened to encounter, my mood when I first played them, my own areas of interest, and so forth. It's an incomplete work in progress.
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Seeking: Talented and Imaginative People! :) [Mar. 29th, 2007|04:14 pm]
The Interactive Fiction Community

snebold
If this is not in compliance with the rules of this community, I apologize. I will delete this if necessary. Thank you.

For an upcoming futuristic MUD I am looking for talented, imaginative people to join us in creating exciting areas for game play!

Brief Description:
Set in the distant future, our innovative and original MUD hosts a bunch of exciting features:

Custom client, graphics, sound, interactive interface, unique races, space travel, and much more. We are creating a developing storyline, which will evolve as we open the game for players.
Central to everything is the "Shards System", both enabling players to control every aspect of their characters and enhancing the game play in several other areas.

Seeking:
We have now reached a point where we are in need of more builders to join us, as we are approaching the launch of our game. No scripting skills or experience is required, all you need is a good imagination and a desire to create. We provide a unique and easy-to-use building engine for creating areas directly into the game. You'll be able to see your ideas come to life instantly! So: If you've ever wanted to create unexplored planets, sophisticated weaponry, and terrifying monsters, then join us!

NB: As this is a spare time project, and the game will be entirely free to play, we cannot offer any compensation. We will, however, be offering all our staff members special positions in the game once it is open for play. This is provided they stay with us, of course.

Contact Details:
If you're interested in joining us, please send me an e-mail: Archaia (at) hotmail (dot) com. Please include a short description of yourself and your areas of interest relevant for this project. Looking forward to hearing from you! :)

For more information, you're welcome to visit our website
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2006 XYZZY Awards [Feb. 4th, 2007|09:57 pm]
The Interactive Fiction Community

brettw
[Tags|]

Don't forget to nominate your favourite IF games of 2006 in the XYZZY awards. First round voting closes on the 11th of February. This will provide a shortlist for everyone to vote in the final round (which finishes on the 1st of March). The awards ceremony will be held on ifMUD on March 4th.

Swing on over and vote!
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Items Needed To Finish Infocom Games? [Jan. 14th, 2007|02:55 pm]
The Interactive Fiction Community

slyfoot
Hey folks, I have a few questions.

Of the Infocom Interactive Fiction games, which games do not require anything other than the game to win, and which games require external documentation, maps, or "feelies" to win?

Is there a web page I can go to that provides this information? Some pages will list the feelies of a game, but I have yet to come across a page that will let you know that you can't proceed without external items.

For example, can you get through Moonmist without having the letter that is referred to in the beginning of the game? Etc.
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Star Foster (Slouching Towards Bedlam)[x-posted to my lj] [Dec. 15th, 2006|07:19 pm]
The Interactive Fiction Community

louis_mallow
Sorry if this has already come up, but looking at the IF news I see Star Forster, co-author of 'Slouching Towards Bedlam' has died at the age of 32 or 33. How shocking and very, very sad.

'Slouching...' is a great game. I played it on a Palm on a series of business trips into London and it totally transported me, despite being on public transport in a busy city, reading an 8x10 screen. And written, if I remember, in an entirely genderless second person. Phew.

She never got the chance to write another IF, which is terrible for us. But looking at the accolades she seems to have been a wonderfully creative and busy person to the end, so good for her.
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